Hey hunters and scavengers!

The newest patch is upon us. All the information you need is detailed below.

NEW FEATURE: GOLD RUSH

Our main addition in this patch is the new 1800s-inspired Gold Rush map. Amid the mine’s galleries, you must master every corner if you want to hide or to find your prey.

The map is a desert with a hurricane slowly falling on you. The lessen visibility caused by the weather’s elements adds a certain atmosphere to it.

Biome: Desert
Weather: In the eye of the hurricane
Garden elements: Wood cart, windmill, water tower, mine shafts, mine carts, crates, barrels.

NEW FEATURES & IMPROVEMENTS

GENERAL

Gameplay: Daily Challenges

  • Daily challenges called ‘’Domination’’ are added to the game.
  • Both scavenger and hunter have their own challenge.
  • The Daily Challenge is ‘’Dominate [1] Game(s)’’. 


UI: Notification When Something Can Be Bought

  • When going back to the Locker Room, players will see a notification sign above both the Upgrade and Cosmetic Vendors when something can be bought. 


Improvement: Modified Character Outlines to Help Players with CVD issues

  • Modified character outlines to help make them more obvious.


Localization: New Announcer Reverb

  • The announcer’s localization files have a new reverb processing.

GARDEN

Audio: New Abductor SFX

  • The abductor’s SFX includes a more techno touch and a deeper sound to add to the immersion.


Tombstone: New Ambience SFX

  • Tombstone has more ambient sounds to enhance its atmosphere and to better define its mood. 

HUNTER

Immersion: Custom Stun Animation

  •  Each hunter has its unique hand animation when using the stun ability. 


Audio: New character sound environment

  • Each hunter has a new, tailored circumstantial sounds instead of generics.

SCAVENGER

Gameplay: Heal Bolt Arrow Trail Duration Increased

  •  The heal bolt arrow trail duration length is doubled.

Design Goal: The intent is to make healers more easily to track.

Gameplay: ‘Code Optimization’ Perk Increase Collection Modified

  • Dash’s ‘Code Optimization Perk’ now increases the collection speed of blood instead of health/ammo/power core crates.


Immersion: Custom Interaction Animations

  • Each scavenger has a custom interaction animation.


FIXED ISSUES

[Fixed][Crash][Locker Room] Crash occasionally occurs when returning to the Locker Room after completing a match.
[Fixed][Garden][Blowout][VFX] Lightning issue occurring in Blowout.
[Fixed][Garden][Fire in the Sky] Sometimes, Blood Piles spawn really close to each other in Fire in the Sky.
[Fixed][Cosmetic Vendor][Stalker] The Stalker’s arm bends unnaturally in Character Select and Cosmetic Vendor screens.
[Fixed][Cosmetic Vendor][Controller] Crash may occur when switching rapidly between the Character Select and the Cosmetics menu when using a controller.
[Fixed][Scavenger][Garden][Dust and Blood] Crawling scavengers cannot move over the last step of the Dust and Blood’s landmark stairs.
[Fixed][Perk] Perks are displayed in the incorrect order.
[Fixed][Character Select][Controller] Players are able to switch between roles while in the View Info menu when using a controller.

Edit: Please note that the following fixed issue was mistakenly added to the Gold Rush Patch. The fix will come in a future hotfix.
[Scavengers][Perk] Dash's 'Code Optimization' and Switch's 'Toil Together' perks stacked at maximum level while they should not. 

See all patch notes