It’s time for a dev update! As promised in last week’s DG Insider, we’d like to give you information about a few of Deathgarden’s new features and about its revamped gameplay loop.
The Poacher is an expert in map control and, thanks to his extended stun field and hard-hitting weapons, close-range decimation.
Sawbones is a valuable team player who’s capable of rescuing fellow scavengers and quickly returning to safe grounds.
Ghost's sharp survival instincts grant him superior navigational skills and map awareness.
Inked is not one to shy away from challenges and isn’t afraid of soaking up a few bullets in the garden.
The Stalker is a sharp-eyed hunter that will lie in wait patiently for that perfect, savage moment.
The Inquisitor feeds off the fear of those who dare to oppose him, relishing in his preys’ suffering.
Over the past few weeks, we’ve been testing new features and mechanics with a few community members.
Fog's toolkit allows him to effectively take down Constructs and cleverly escape the hunter's grasp.
We’re pleased to announce that we’re rebuilding Deathgarden’s core experience.
November's transition patch is the first step towards Deatharden's new/realigned vision.
Deathgarden is transforming into a savage trial of unnatural selection.