News

June 28, 2019

Darius Shaw

version 0.1.3

We’re up and running with our third content update patch. We’ve received a lot of feedback since Fire in the Sky and we want to thank you for that. We plan to keep improving Deathgarden with frequent updates, so today we’re introducing a new scavenger, as well as the Mercy mechanic.

June 13, 2019

Fire in the Sky

version 0.1.2

It’s been two weeks since we launched Deathgarden: BLOODHARVEST, and the community’s response has been nothing short of amazing. We are very grateful for your support and hope you will keep enjoying the game, as we’re improving mechanics, fixing bugs and releasing exciting new content on a regular basis.

version 0.1.1

Hey everyone! We already have an update for you. Today, we release our 5th map and our Prestige System. New Procedural Map: Dust & Blood.

version 0.1.0

We’re thrilled to announce that Deathgarden: BLOODHARVEST, our major update, goes live on May 30th 2019 at 1:00 pm EST! Read more about the updated price point, Steam Free Weekend, & Compensation Plan.

Hey everyone! We already have an update for you. Today, we release our 5th map and our Prestige System. New Procedural Map: Dust & Blood.

Dear Deathgarden community, It is with optimism, excitement and a little bit of nervousness that we come to you today in the midst of our big reboot update.

We’re thrilled to announce that Deathgarden: BLOODHARVEST, our major update, goes live on May 30th 2019 at 1:00 pm EST! Read more about the updated price point, Steam Free Weekend, & Compensation Plan.

We’ve created the following compensation plan to thank our community and early adopters. Thank you for your patience and continued support throughout Deathgarden™: BLOODHARVEST’s development.

We’ve overhauled Deathgarden’s progression system. Once the reboot patch goes live, you’ll earn currency for the various actions you accomplish in the arena. Use different types of currency to unlock and upgrade your characters’ Powers, Perks, and Weapons. You can also use your currency to access new characters.

Previously, we talked about the new Deathgarden’s gameplay mechanics coming in the next patch. Today, we’re going to walk you through the different game objectives.

March 27, 2019

New Maps

When we release Deathgarden’s major update, you’ll see that we’ve made several changes to the game’s maps. We’ve kept the British Columbia and Arizona biomes and, from these, created four thematic arenas, each with a unique look and feel.   

Switch is an artful illusionist that can create clones to throw the hunter off track.