We've made quite a few balancing changes since the Closed Beta and we wanted to share these with you before we hit Soft Launch and Early Access!

General Runner Changes

  • Increased the number of possible consecutive Evades (Ability) (2->5)
  • Increased single (1) Runners’ capture speed by ~20% (this does not affect group capture speed)
  • Reduced the maximum number of active Caltrops per Runner (10->5)
  • Increased Runners’ invulnerability period after being Revived (3.7->5.2s)
  • Increased the number of possible consecutive wall jumps (3->4)
  • Increased Caltrop persistency (remains on ground for) from (20->40s)
  • Reduced Caltrops' NPI cost (200->150) NPI
  • Changed the default crouch key (C->Left Ctrl)

Runner Perks

  • Decreased 'Evade Master' stamina recovery bonus (100%->40%)
  • Decreased 'Damage Dodger' bonus (50%->40% damage reduction while Evading)

Runner: Torment Class

  • Blind bolts and Caltrops are now Torment Class powers
  • Reduced the duration of 'Blind' (3->2.5s)
  • Increased Tier 3 'Virus' bolts Stamina burn (20%->50%)
  • Tier 1 and 2 'Reveal' bolts now reveal the Hunter’s loadout information, i.e. remaining ammo and Weapon loadout, Stamina, and Power cool downs. (used to be Tier 3’s Bonus effect)
  • Tier 3 'Reveal' Bolts now prevent the Hunter from 'Hacking' objects (used to reveal the Hunter’s loadout information)

Runner: Support Class

  • 'Healing' bolts no longer instantly heal upon impact; they now heal over a period of 2s

Control Class

  • 'Degenerate' Bolts and Caltrops are now Control Class powers
  • Tier 3 'Degenerate' Bolts now also decrease the Hunter’s Reload speed by 20% (on top of forcing the Hunter to Reload their weapon)
  • Increased the duration of Tier 3 'Stun' bolts "HUD removal" debuff (4->6.5s)
  • Reduced the potency of Tier 3 Slow bolts' "rate of fire" debuff (60%->50%)
  • Reduced the duration of 'Slow' bolts' "movement speed" debuff (5->4s)

General Hunter Changes (general gameplay)

  • Increased the distance from which the Hunter can send a downed Runner to the Bloodpost (2->3m interaction distance)
  • Reduced Hunter’s stamina recovery speed (0.6 -> 0.54 Stamina/Second)
  • Increased the duration of the "Hack reveal" debuff (6-> 8 seconds)
  • Changed the default crouch key (C->Left Ctrl)

Hunter Powers, Perks, & Abilities

  • Increased Supercharge Ability's Stamina activation cost (2->2.25)
  • Decreased Stun Ability's duration (1.1->0.4s)
  • Increased Stun Ability's Stamina cost (4->3)
  • Stun now deals 20 damage
  • Implemented Turret minimum distance from Bloodpost: 30m
  • Implemented Mine minimum distance from Bloodpost: 13m
  • Increased Turret cooldown (35s->45s)
  • Reduced Mine Runner-detection delay (5->3s)
  • Increased the ammo bonus from the 'Extra Toppings' Perk (30%->50%)

Hunter Weapons

  • Decreased Hunter’s starting ammo and starting ammo reserve for all Weapons: This depends on the Weapon Type, but most Weapons will have two spare clips/magazines
  • Decreased the quantity of ammo obtained from crates: Dependent on Weapon Type. Most Crates now give two full clips/magazines per weapon
  • Reduced the LMG’s damage output (12.5->10.1 damage per bullet)
  • Increased the LMG’s reserve ammo capacity (150->300)
  • Reduced LMG spread when aiming down the sights (ADS) (~+15%)
  • All Sniper Rifles deal 50% less damage to Runners within a 15-meter range
  • Reduced 'Core design TTX' Sniper rate of fire by 10%
  • Reduced 'Core design TTX' Sniper damage per bullet (~60–>40 damage per bullet)
  • Increased Snipers’ weapon spread (~10%)
  • Added scope drift to Sniper Rifles
  • Removed critical damage on Shotgun headshots (shotgun headshots now deal the normal amount of damage)
  • All Shotguns deal 10% less damage
  • Increased Assault Rifle clip size (30->40 rounds)
See all news

Join the community

We’ve updated ou Privacy Policy

We’ve updated our privacy policy to better explain and reflect how we process your data. Before continuing to use our games and services, please review the privacy policy. Also, this website uses cookies to enhance the user experience. By continuing to browse the site, you agree to the practice as described in our privacy policy.

I Accept x