Early Access 4-Month Roadmap & BattlEye Partnership
We are pleased to reveal Deathgarden’s Early Access roadmap and priorities for the upcoming four months.
Power vs Agility
In this fast-paced action title, one overpowered Hunter needs to hunt down 5 agile Runners, whom are trying to complete objectives as a team.
Runners will need to work as a team while the Hunter will need to break the team.
A Procedural Arena
Each map is procedurally generated within the ‘Garden’, an arena-like complex where runners willingly enter to compete against the champion hunter.
The map and objectives layout will be different each time; creating memorable moments where players hide, escape, and outsmart their opponents.
Deathgarden embraces the 'no grind or pay to win' philosophy.
All new gameplay content (biomes, guns, abilities & perks) will be instantly available to everyone so all players start a round with equal advantage.