The Hunter is a powerful contender equipped with deadly weapons, abilities, powers, and perks.
The Hunter's goal is to prevent the Runnersfrom escaping the Garden.
Quick reflexes, priority management, and great accuracy are essential to the Hunter's success.
The Hunter plays in "first person".
Assault Rifles and LMG's
150 round magazine. 30 meter effective range.
40 round magazine. 45 meter effective range.
Fast rate of fire. 8 round magazine. 11 meters effective range.
12 round magazine. 13 meter effective range.
Very long range and slow rate of fire. Massive damage.
12 round magazine. Unlimited effective range.
Hunters possess two permanent abilities, which they can use to wreak havoc in the Garden. Each ability consumes stamina.
The Hunter can also Hack Ammo crates, Upgrade crates and Upgrade stations by shooting at them. Runners who interact with hacked objects are automatically revealed.
Increases speed and jump distance.
Short range stun, which deals a small amount of damage to all affected Runners.
Hunters must choose one of the following powers to take with them into the Garden. Powers don't consume stamina but do have a cooldown period.
Place up to two turrets, with a firing range of 40m.
The Hunter turns invisible and completely silent.
Removes any negative status effects (slow, poison, reveal, stun, etc.)
Place up to 10 proximity mines.
Create a pulse which reveals all nearby Runners for 11 seconds.
Hunters may select two Perks from the following list. Perks are passive abilities and are active at all times. Choose those that best fit your play style.
Increases stamina regen by 15%
Increases reload speed by 50%
Downed Runners are revealed for 6 seconds
Auto reveals all game objects within 25 meters
Increases ammo from crates by 50%
Increases magazine size by 33%
Tips and tricks
As the Hunter, you must learn to prioritize. Should you execute the Runner you just sent to the Bloodpost, or should you move in on the Runners capturing a point? Keep the Runners objective in mind and remember that you may need to make some sacrifices to come out on top.
Avoid engaging in lengthy chases. If you focus on a single Runner, other Runners will take advantage of the situation and complete their objective.
Keep track of your ammunition! Reload your weapons and pick up extra ammunition as you move around the Garden. Running out of ammo and missing a kill near an objective can be a huge setback.
Be aware of your victim's bleedout time. Each time you down a Runner, that Runner’s bleedout time shortens. In some cases, you’re better off waiting for a downed Runner to bleed out than to send them to the Bloodpost. The Runner Team loses one of their three communal lives every time a Runner bleeds out.
Runners will try to hide from you. If you think a Runner is close, shoot at nearby grass patches or use your Stun ability to reveal hidden Runners.